In RPGs, monster / boss fights, quest of all kinds and over-all grinding are never absent, but more so, are a must in JRPG, as "Natsume's Adventures to GO" is no exception. If you want to do quests, look no further than your local outpost, since in this game you never really have to leave town.
As the game starts, you are a "young adventurer" named Finn, who does quests, gambles and whatnot just so he can support his family with the income. The town provides him with a few places you can earn this money, or get info on the game's monsters, items themselves. But usually you go to the local office and do "custom adventures" that you can set depending on the options you've unlocked, mixing different terrain patterns, doodads, even monsters you'd like to face ; An interesting system indeed.
And speaking of systems, to fight you require "action points" which determine the number of moves you can do. There are "shards" you can use before actually entering the battle and what these allow you to do is create magic, spells that initially are hard to use, before guessing the right combos, such as Blizzard Spear (ice, blade, time) or Fire Tornado (wind, fire, and earth). Now magic and spells do their jobs, but what I found out is that even though your party might consist of 3 different classes, they're individually equal since they can use any ability given to them ; So "take that" to purpose, I guess.
Though Natsume's Adventures to Go might not impress most PSP users visually, graphics are not where the game exceeds and I guess the soundtracks keeps you awake long enough if the combat gets dull.
Adventures to Go has some good ideas, the possibility to generate your own quest may be unique but adventuring itself is slow and the battle scenes have nothing new to offer.
To say that "the action was repetitive" in an RPG, let alone a JRPG is redundant. It's too bad that the execution just did not keep up with the concept or the game's lively atmosphere. Otherwise, I would have been happy to recommend it to RPG fans looking for something a little different.