Apparently, being "too motivated" to enter a fight, or too eager to be a hero can result in certain death. Such is the lesson Operation Flashpoint was trying to teach me the many times as I went rushing into combat without checking for enemies, kind of like using a pogo-stick on a wasteland with a mine-field.
This is more of tactical shooter than any other game on the consoles and you need patience, planning and a steady hand, so be careful of what you'd expect as one bullet is enough to end your life. With a little de-bugging and a little more polish, this game could have been great and a real treat for gamers searching for "the real deal" in such shooters.
The action takes place several years into the future, where conflicts between Russia and China arose from oil concerns. The Uni
ted States intervenes and drives China's forces out. You play as one of these troops through an 11 mission campaign and you'll be assign tasks of different difficulty and importance; after all, your life is expandable. The missions are nothing you haven't seen before, but you're going to get a thrill out of the tense moments between combat than any of the major set pieces, your role being more of a support individual rather than the hero.
The fact is Operation Flashpoint isn't for everybody; the actions are slow and only a patient and calculated individual can pass certain areas without being pierced from every angle. In Hardcore setting the difficulty skyrockets and the punishment is severe; the game removes all heads-up-display help and checkpoints. The game's realism complements the difficulty system, being shot in certain parts of the body can leave you temporarily stunned, or having a hard time moving / running as you bleed from open wounds.
Dying a couple of hundreds of times might raise some people's blood pressure, but you won't be able to bust a vein here. Being so well design you'll blow off steam right away, since it's your unplanned actions that get you killed.
You can play co-op on-line in teams of four, with AI in the unoccupied slots. When alone, you rely heavily on your team, otherwise you stand to be pinned down by enemy fire, so team-work is a must. Since you rely on them so much for survival and over-all completing the mission, you'd wish the AI was a little better to help you cope. It's not awful, but you'd be able to progress a lot faster with humans in your squad. At one point I got so tired of waiting for an ally to find his way out of a fenced in area that I simply detonated the C4 I had laid there. Bye, bye Private Morales.